World of Warcraft Professions Guide
In World of Warcraft there are a total of ten primary professions and four secondary professions. These professions play a key role in taking various trade goods and turning them into useful items, either in the form of equipment or consumables. They are available to all races and classes, although any one character is limited to only two primary professions (with the ability to learn all secondary professions at the same time).
Professions in WoW are somewhat unique compared to the majority of older MMORPGs. Items created through crafting have no chance of failing, so you’ll never outright loose any materials unless something is created. While there is a chance to fail at gathering materials (in skinning, herbalism, and mining), you simply just have to try again (nothing is lost). This makes the actual process of crafting (once you have the materials) very easy.
Using a Profession
Each of our profession guides attempts to give a detailed walkthrough of using each profession. Some professions, like Mining, have both a production aspect (smelting), a gathering aspect (mining nodes), and a unique aspect (prospecting). There is, however, one single interface for crafting items.
To create an item with a profession simply open your skillbook. On the first page (the general tab) you will see your various racial skills. Somewhere you will see your profession with an icon nearby (for instance, Jewelcrafting will have a gem). You click on that icon to bring up the crafting interface. As a quick note, you can drag that icon to your skillbar for easy access.
Gathering professions do exactly what their name implies: gather. They gather various materials that require some skill to obtain, such as herbs. These materials are then either sold to other players or used directly with another profession to create an item. Many players choose to pick nothing but gathering professions to supply either your friends or the auction house (to make money for themselves).
Production professions allow players to create equipment, consumables, or other sought after items. These items can then either be used by whoever creates them or sold away (if they are not bind on pickup). Most production professions do not really produce any extremely useful (and sought after) items until later levels, although Alchemy and Jewelcrafting are rather big exceptions.
Service professions is pretty much the miscellaneous category of professions that produce useful items that generally aim to either improve players'health or give them additional stats to aid them in their adventures.